Chug Splash, Boom Bow Vaulted, and Shotgun Delay Removed


The Fortnite patch 9.30 is right here. Take a have a look at all the modifications listed within the patch notes.

Fortnite patch 9.30 is now reside. We have a brand new defend merchandise to mess around with, and we are saying goodbye to the Boom Bow, Dynamite, and Dual Pistols.

There are quite a lot of explosives in Fortnite proper now, so Epic is attempting to do away with a few of them with this wave of vaultings.

Take a have a look at the entire record of patch notes under.

Chug Splash

More shields is at all times a very good factor, and the brand new Chug Splash merchandise is giving us that.

According to the patch notes:

  • On affect, this thrown merchandise splashes liquid in a small space. All gamers throughout the splash radius can be immediately granted 20 Health/Shield.
    • Grants well being until you’re full well being, through which case it should grant Shield.
    • Chug Splash can heal allies, enemies, and may lengthen the length of the ‘knocked’ state for knocked gamers.
  • Rare variant.
  • Drops in stacks of 2.
  • Max stack measurement: 6.
  • Can be discovered from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.

Weapons and Items

Here are the opposite weapon and merchandise modifications within the Fortnite 9.30 patch notes.

  • Shotgun Swap Delay Removed
    • Shotgun cooldowns now solely apply when the participant is carrying a number of shotguns, no matter Shotgun kind.
      • This is a Quality of Life change to stop the swap delay system from interfering with gamers who do not need a number of shotguns of their stock. As with all modifications, we’ll be retaining a detailed eye on this and make changes if mandatory.
  • Reduced the Combat Shotgun’s long-range effectiveness
    • Reduced harm at medium distances by 10%
    • Reduced harm at lengthy distances by 20%
    • The Combat Shotgun’s accuracy uniquely permits gamers to hit photographs from longer distances in comparison with different shotguns. However, the harm at these longer ranges was a little bit greater than desired..
  • Vaulted
    • Boom Bow
    • Dual Pistols
    • Dynamite
    • These Vaults are primarily focused at adjusting the supply of explosives, placing them extra consistent with the place we expect they need to be.
  • Removed the flexibility to trip Proximity Grenade Launcher projectiles
    • Due to the sooner velocity of this projectile, it was inflicting issues with degree streaming. You can nonetheless trip rockets launched from Rocket Launchers.
  • Added brief delay to begin damaging gamers from Storm Flip on entry, to imitate regular Storm gameplay
  • Added Storm Flip to Audio Visualizer when it’s activated
  • Toys now not will present up within the elimination feed on Starter Island

Gameplay Changes

  • Made the “Hold to Swap” function an possibility. This defaults as OFF.
    • With the choice OFF, pickup is now again on the preliminary button press as an alternative of button launch. This ought to lead to extra responsive pickup conduct.
  • Made the Fortbyte Pressure Plate Puzzle NW of The Block simpler to finish.
    • Once unlocked the Fortbyte can be out there for as much as 15 seconds.
    • Parking all automobiles on the pedestals will set off them, besides the Hoverboard.
  • Slipstreams now fade out the visible results and play audio cues to warn that they’re shutting off earlier than the collision and forces are disabled, to offer gamers extra advance warning.
  • Added Storm Flip shade swap results, relying on Storm intersection factors.

Bug Fixes

  • Players may shoot instantly after utilizing a Rift to Go.
  • Supply Drones would typically spawn underground in areas with water.
  • Adjusted the realm of across the Reboot Van that gamers can not construct to stop the position of flooring and traps below the Van.
  • The Proximity Grenade Launcher was auto reloading whereas aiming down sights.
    • This is repair makes it per Snipers and can reload as soon as unscoping or after subsequent try to fireside.
  • Adjusted the timing for the results of consumables to assist conditions the place gamers would swap away from the consumable earlier than it completed activating.
  • Reboot Cards will now not fall to the bottom. They will stay the place they spawn.
  • Reboot Cards had been remaining out there on the map even after the timer had expired.
  • Campfires may block explosion harm at particular angles.
  • The Shadow Bomb double soar means may very well be activated whereas below the impact of a Boogie Bomb.
  • Boogie Bomb results would proceed taking part in on gamers whereas they had been skydiving.
  • Empty Shadow Bombs couldn’t be discarded appropriately if eradicated whereas the impact was energetic whereas in respawn recreation modes.
  • Players that had a Rift to Go used on them on the similar time they had been being rebooted would typically not be put into the skydiving state.
  • Storm Flip would deal incorrect harm if two had been overlapped on one another.
  • Storm Flip was in a position to cease a Supply Drop from falling
  • Weapons had been exhibiting whereas utilizing emotes whereas on a Driftboard
  • Skydiving from the bus towards a slipstream was not auto-deploying gliders on the appropriate top.
  • Storm Surge was not activating in Phase 8
  • Player well being may very well be improperly rounded when receiving harm.
  • The well being bar for constructions may disappear when hitting a wall and swapping to construct mode.
  • Lava was dealing harm to gamers too rapidly.

Audio Changes

  • Improvements to Grenade Launcher and Grenade fuse sounds
    • Added a close-range fuse loop that’s attenuated primarily based on harm radius.
    • Sound ramps up because the projectile get near exploding. If you hear this you’re going to take harm until you block the explosion.
  • Lowered the amount of automobiles in a Slipstream that doesn’t have a driver/passenger.
  • Increase the vary for the enemy 1×1 pickaxe affect sound from 1 tile to 1.5 tiles

Bug Fixes and Adjustments

  • Fixed a difficulty with audio system hot-swapping when switching between outputs.
  • One-shot sounds may re-trigger when strolling into audio vary.
    • This was most noticeable with harvesting, explosion, and gunshot sounds.
  • The Victory Royale sound now not will get affected by the sluggish movement impact when a match is gained.
  • The Combat Shotgun had the unsuitable hearth sounds on Mobile/Switch.
  • The Baller suction sounds had been taking part in second if somebody piloted a baller that you just’d beforehand dismounted.
  • Sounds for consumables wouldn’t play if approaching a participant whereas they had been already utilizing them
  • Footstep audio for the “Take the Elf” emote wasn’t taking part in.

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