Dead Cells, developer Motion Twin’s smashy, stompy action-platform rogue-like, is nice. What’s additionally nice is the continued assist it is obtained since leaving early entry final 12 months. And right here we’re once more, with Dead Cells’ 14th free replace, the snappily titled Who’s the Boss, now out there on PC, with console variations to comply with.
Who’s the Boss exists, in accordance with Motion Twin’s newest dev video beneath, to repair an issue: absolutely the, game-ending pummelling that gamers usually obtain on encountering one in every of Dead Cells’ gargantuan bosses for the primary time.
The situation, basically, is that little within the sport familiarises gamers with bosses’ deadliest strikes previous to a showdown, which means that dying can come inside seconds – a irritating proposition when you’ve simply slogged an hour to get there, in traditional rogue-like style.
To fight this, Who’s the Boss introduces six new enemies, every modelled after current in-game bosses, and every showing within the stage instantly previous that boss.
The new additions all come outfitted with a variation of their greater sibling’s most devastating assault, hopefully serving to gamers determine an acceptable response, and giving them a preventing probability when the full-sized model lastly rears its head. The new Automaton, as an illustration, pops out of skinny air and lunges at gamers, replicating the Time Keeper’s devastating sprint.
And when all that coaching lastly pays off? Dead Cells’ newest replace additionally introduces seven new weapons, principally impressed by a specific assault from every boss, and unlocked as soon as that boss is defeated. You may, nonetheless, now give opponents a mildly extra culinary beatdown, courtesy of the brand new frying pan weapon. All that, and some particulars on the replace’s new mutations, will be present in Motion Twin’s newest Steam submit.
The developer additionally notes that Dead Cells’ Who’s the Boss replace might be coming to Xbox One, PS4, and Switch variations of the sport simply as quickly because it passes by means of certification. That, says Motion Twin, will probably take two to a few weeks.
And whereas we’re discussing the long run, the developer has additionally confirmed that it is begun throwing round concepts for its subsequent sport (though, regrettably, the cute Dog ‘n Bot prototype proven in its submit did not make the shortlist). That doesn’t suggest the top of Dead Cells, nonetheless; Motion Twin has as an alternative opted to splinter a small workforce off to kind a brand new studio, often called Evil Empire, particularly to proceed work on its hit.
“There’s a STACK extra concepts we would prefer to attempt to up to now the group that has shaped across the sport is superior and retains wanting extra, in order that’s an excellent purpose for us to maintain engaged on the sport,” the developer wrote, “And so Evil Empire was born. In reality it does not actually change a horrible lot, three of us have been engaged on Dead Cells because the starting and we’re all nonetheless in the identical workplace as the remainder of the Motion Twin workforce.”
“What this all actually means is that there might be extra Dead Cells, a second Motion Twin sport and finally a totally new IP from Evil Empire,” it continued, “so hopefully it’s going to be a win win for everybody.” Evil Empire will launch a road-map outlining Dead Cells’ future quickly.