Bungie introduced yesterday that the developer would quickly roll out a repair to forestall Destiny 2 gamers on Xbox One and PC from utilizing the Wavesplitter unique tracer rifle, a weapon that was meant to be a PS4-exclusive. The weapon was by chance offered by Xur final weekend to gamers on different platforms as properly, creating a difficulty for Bungie, which had marketed the weapon as console-exclusive content material particularly created for PS4 gamers.
With Activision as writer, Bungie has ceaselessly teamed up with Sony to create unique content material for the PlayStation 4, whether or not that be unique weapons, new maps, and even whole strikes solely for Guardians utilizing the console. While the content material would finally be rolled out for different customers as properly, it could take a very long time—typically so long as a 12 months, with many having misplaced curiosity within the content material or weapons within the interim. Console-exclusive DLC is not a comparatively widespread follow within the business, but it surely’s additionally not an aberration. Dragon: Age Inquisition famously launched the Jaws of Hakkon DLC on PC and Xbox One properly earlier than it arrived on the PS4, and partnerships often crop up that depart particular demographics of players out within the chilly.
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For Destiny 2 customers, the answer is that Bungie will permit gamers on Xbox One and PC to maintain the Wavesplitter as soon as the repair is rolled out, though it’s going to stay unusable till it enter the final inhabitants’s loot pool in September 2019. Players will simply have to carry on to a very ineffective weapon for roughly six months whereas PS4 customers proceed to gallivant round with the hint rifle.
The bug that awarded customers with the Wavesplitter and Bungie’s subsequent try at a “repair” highlights a serious subject with the video games business proper now: console-exclusive content material is awfully silly, and creates resentment in followers. PS4 customers usually tend to be relieved reasonably than excited on the subject of Wavesplitter entry, whereas PC and Xbox One customers are upset that they had a style of the brand new weapon and had it taken away as a result of that they had the audacity to make use of a unique platform.
The largest subject with console-exclusive content material is that it punishes individuals for not proudly owning a number of platforms. The actuality is just not everybody can personal a number of completely different consoles in a single era—gaming is an costly interest that does not all the time permit for individuals to take pleasure in all of the unique video games publishers produce. While console-exclusive video games are a unique animal, releasing a sport on a number of platforms after which solely permitting customers on one in all them to entry early content material and bonuses feels downright extortionary, to not point out merciless.
Let’s be fully clear—console unique content material has doubtless by no means influenced greater than a handful of followers to buy a tool for themselves to entry it earlier. The actuality is it is extra usually a nuisance than it’s a promoting level, and it makes the businesses partaking within the follow look grasping consequently. Destiny 2 is clearly struggling on account of Activision’s incessant want to take advantage of as a lot cash out of shoppers as doable, but it surely’s not the one sport seeking to rope off content material behind console exclusivity regardless of availability on a number of platforms. The Wavesplitter state of affairs and its repair are dumb, however what’s much more asinine is the existence of console-exclusive DLC in any respect when it is 2019 and publishers ought to know higher.
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