One of probably the most spectacular video games at E3 2019 is undoubtedly Dying Light 2, which is popping out 5 years after the primary installment. Set in what’s being dubbed a contemporary darkish age, Dying Light 2 offers gamers management of a personality named Aiden Caldwell, who’s not solely contaminated but additionally tasked with making an attempt to revive water to town. Techland’s hands-off demo of Dying Light 2 at E3 highlights all three pillars of the sequence – day/night time cycle, parkour, and brutal fight – whereas additionally showcasing what’s new for the sequel, significantly the narrative sandbox.
Our demo begins with Aiden within the restroom of The Fish Eye, a tavern within the middle of town. Since he is contaminated, he is having hassle getting ahold of himself, nevertheless it’s necessary that he does so as a result of he must discover a solution to activate the water pumps and restore clear water to town. And since there’s solely someday’s price of water left, tensions are excessive and Aiden must act shortly to resolve the issue. At this level within the recreation, Jack Matt, Juan Rainer, and Frank are trying to avoid wasting town, however issues go awry when Frank is shot. And so, Aiden wants to decide on to both stick with Frank or go after the individuals – who’re in a truck – who shot his good friend.
Techland selected to showcase the extra energetic and violent narrative path for the E3 demo. So, Aiden chased after the automobile as an alternative of staying with Frank. From that time, the developer taking part in the demo utilized all points of the sport to meet up with the truck, even transferring by way of buildings full of zombies/contaminated. And with a purpose to drive house the purpose that the whole lot within the open world can perform with the parkour system, the developer tackled one of many zombies as he fell out the window, and used the zombie to interrupt his fall. But regardless of his finest efforts, when he caught up with the truck, he was shot, which pressured him to fall right into a darkish constructing full of the contaminated.
Using something and the whole lot at his disposal, together with a UV mild, the developer was capable of escape the world after climbing up a number of tales. Not too lengthy after that, he caught up with the truck, took out the scout, after which pressured the motive force to take him to an island (primarily the water plant) the place a personality known as The Colonel is positioned – and that is the individual Aiden believes can activate the water pumps. A bit of music and dance of stealth and close-quarters fight, with some gunplay sparsed in-between, is showcased right here, however in the long run, Aiden’s option to aspect together with his good friend Jack Matt as an alternative of listening to The Colonel out results in the open world remodeling and opening up a completely new area to discover.
In addition to the hands-off gameplay demo, we realized quite a bit about Dying Light 2 at E3 2019, a few of which was beforehand revealed and a few that wasn’t:
- Dying Light 2 is ready 15 years after the primary recreation, and it is meant to depict what a post-apocalypse world would appear like inside a significant metropolis, with varied factions main the way in which.
- Stamina is massively necessary in Dying Light 2. While gamers have quite a few choices relating to parkour, stamina is shortly depleted the longer it takes for somebody to scale a wall, wall run, or push zombies away.
- Improvised weapons are a key factor of the brutal melee fight.
- The metropolis in Dying Light 2 is 4 occasions greater than earlier maps, and it comprises seven areas, every of which is exclusive in their very own method. (Our demo happened in District 2.) Some story decisions could open up varied areas, so not all could also be obtainable to gamers.
- Considering that there are fairly a number of narrative paths gamers can take, there are a number of endings in Dying Light 2, although there is not one “true” ending as there are in different RPG titles.
- Parkour has been improved upon. In addition to high quality of life upgrades, gamers can work together with virtually any a part of the dynamic setting, in addition to utilizing zombies to parkour. Simply put: there’s all the time a method out of a scenario.
- Dying Light 2‘s story is single-player and co-op. Players who be a part of a good friend’s recreation might be participating of their story.
- Zombies have some persona to them this time. Their conduct is reactive to gamers’ moments.
- New gear has been added into the sport to remodel the parkour system, corresponding to a single-handed paraglider. Even the grapple hook can be utilized in most conditions.
Despite what Techland was making an attempt to point out with The Colonel and the water pumps, which is clearly meant to drastically alter the open world for gamers in additional methods than one, one of the best a part of the demo (and the sport, for that matter) is stressfully making an attempt to get out of a dangerous scenario with low stamina and little to no information of the place to go. That’s what made the primary Dying Light particular, and whereas there are artful upgrades for Dying Light 2, that facet continues to be the core of what this sequence is at its core. Unfortunately, the massive draw back for Dying Light 2 is the fight system, which is outdated in comparison with its opponents. While the whole lot, from the world design to graphics, is nice, the fight is uninspired.
So whereas a good portion of Dying Light 2‘s E3 2019 demo centered on the human factor and human villains of the story, the zombies are very a lot part of the world. It’s simply that, this time round, there are two points of the sandbox: the people are the main focus within the day and the zombies are the main focus at night time – although they will, and do, overlap. All in all, Dying Light 2 seems to efficiently incorporate all the weather that made the primary recreation particular whereas introducing a brand new element – the narrative sandbox – that actually opens up what would in any other case be a regular open world recreation. In that regard, they’ve perfected, at the very least as an idea at this stage, what replayability is all about.
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