Fortnite v9.30 Patch Notes – Chug Splash, Boom Bow vaulted, and extra

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The Fortnite v9.30 replace is now dwell on PC, PlayStation 4, and Xbox One. This replace brings the brand new Chug Splash to Fortnite’s Battle Royale mode!

What are your ideas on the adjustments launched on this replace?

Check out the total Patch Notes weblog publish from Epic Games beneath…

WHAT’S NEW?

Chug Splash
Refresh your self and allies with this tasty new beverage.

LIMITED TIME MODE ROTATION:

  • Sniper Shootout Duos
    • Sniper rifles solely. May the most effective goal win!
  • Trios
    • Classic Battle Royale with Three-Person squads.
  • Solid Gold Squads
    • Fight to the end utilizing Legendary weapons.

WEAPONS + ITEMS

  • Chug Splash
    • On affect, this thrown merchandise splashes liquid in a small space. All gamers inside the splash radius might be immediately granted 20 Health/Shield.
      • Grants well being until you’re full well being, through which case it should grant Shield.
      • Chug Splash can heal allies, enemies, and might lengthen the period of the ‘knocked’ state for knocked gamers.
    • Rare variant.
    • Drops in stacks of 2.
    • Max stack dimension: 6.
    • Can be discovered from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
  • Shotgun Swap Delay Removed
    • Shotgun cooldowns now solely apply when the participant is carrying a number of shotguns, no matter Shotgun kind.
      • This is a Quality of Life change to forestall the swap delay system from interfering with gamers who should not have a number of shotguns of their stock. As with all adjustments, we’ll be conserving an in depth eye on this and make changes if needed.
  • Reduced the Combat Shotgun’s long-range effectiveness
    • Reduced harm at medium distances by 10%
    • Reduced harm at lengthy distances by 20%
    • The Combat Shotgun’s accuracy uniquely permits gamers to hit photographs from longer distances in comparison with different shotguns. However, the harm at these longer ranges was just a little larger than desired..
  • Vaulted
    • Boom Bow
    • Dual Pistols
    • Dynamite
    • These Vaults are primarily focused at adjusting the supply of explosives, placing them extra consistent with the place we predict they need to be.
  • Removed the flexibility to trip Proximity Grenade Launcher projectiles
    • Due to the sooner pace of this projectile, it was inflicting issues with degree streaming. You can nonetheless trip rockets launched from Rocket Launchers.
  • Added quick delay to start out damaging gamers from Storm Flip on entry, to imitate regular Storm gameplay
  • Added Storm Flip to Audio Visualizer when it’s activated
  • Toys not will present up within the elimination feed on Starter Island

Bug Fixes and Adjustments

  • Players might shoot instantly after utilizing a Rift to Go.
  • Supply Drones would typically spawn underground in areas with water.
  • Adjusted the world of across the Reboot Van that gamers can not construct to forestall the position of flooring and traps underneath the Van.
  • The Proximity Grenade Launcher was auto reloading whereas aiming down sights.
    • This is repair makes it per Snipers and can reload as soon as unscoping or after subsequent try to fireplace.
  • Adjusted the timing for the results of consumables to assist conditions the place gamers would swap away from the consumable earlier than it completed activating.
  • Reboot Cards will not fall to the bottom. They will stay the place they spawn.
  • Reboot Cards had been remaining obtainable on the map even after the timer had expired.
  • Campfires might block explosion harm at particular angles.
  • The Shadow Bomb double soar skill could possibly be activated whereas underneath the impact of a Boogie Bomb.
  • Boogie Bomb results would proceed taking part in on gamers whereas they had been skydiving.
  • Empty Shadow Bombs couldn’t be discarded accurately if eradicated whereas the impact was lively whereas in respawn recreation modes.
  • Players that had a Rift to Go used on them on the similar time they had been being rebooted would typically not be put into the skydiving state.
  • Storm Flip would deal incorrect harm if two had been overlapped on one another.
  • Storm Flip was capable of cease a Supply Drop from falling
  • Weapons had been exhibiting whereas utilizing emotes whereas on a Driftboard

GAMEPLAY

  • Made the “Hold to Swap” function an choice. This defaults as OFF.
    • With the choice OFF, pickup is now again on the preliminary button press as a substitute of button launch. This ought to end in extra responsive pickup habits.
  • Made the Fortbyte Pressure Plate Puzzle NW of The Block simpler to finish.
    • Once unlocked the Fortbyte might be obtainable for as much as 15 seconds.
    • Parking all autos on the pedestals will set off them, besides the Hoverboard.
  • Slipstreams now fade out the visible results and play audio cues to warn that they’re shutting off earlier than the collision and forces are disabled, to provide gamers extra advance warning.
  • Added Storm Flip coloration swap results, relying on Storm intersection factors.

Bug Fixes and Adjustments

  • Skydiving from the bus towards a slipstream was not auto-deploying gliders on the right peak.
  • Storm Surge was not activating in Phase 8
  • Player well being could possibly be improperly rounded when receiving harm.
  • The well being bar for buildings might disappear when hitting a wall and swapping to construct mode.
  • Lava was dealing harm to gamers too rapidly.

PERFORMANCE

  • Rendering optimizations on participant constructed partitions to assist end-game conditions with hundreds of constructing items.
  • Added common optimizations for audio visible indicators.

Bug Fixes and Adjustments

  • Resolved a problem inflicting poor efficiency within the foyer on Mac when in a big occasion.

AUDIO

  • Improvements to Grenade Launcher and Grenade fuse sounds
    • Added a close-range fuse loop that’s attenuated based mostly on harm radius.
    • Sound ramps up because the projectile get near exploding. If you hear this you’re going to take harm until you block the explosion.
  • Lowered the amount of autos in a Slipstream that doesn’t have a driver/passenger.
  • Increase the vary for the enemy 1×1 pickaxe affect sound from 1 tile to 1.5 tiles

Bug Fixes and Adjustments

  • Fixed a problem with audio system hot-swapping when switching between outputs.
  • One-shot sounds might re-trigger when strolling into audio vary.
    • This was most noticeable with harvesting, explosion, and gunshot sounds.
  • The Victory Royale sound not will get affected by the sluggish movement impact when a match is gained.
  • The Combat Shotgun had the fallacious hearth sounds on Mobile/Switch.
  • The Baller suction sounds had been taking part in 2nd if somebody piloted a baller that you simply’d beforehand dismounted.
  • Sounds for consumables wouldn’t play if approaching a participant whereas they had been already utilizing them
  • Footstep audio for the “Take the Elf” emote wasn’t taking part in.

UI

  • Hiding the car well being bar that seems above a car if you’re the participant working it to keep away from two car well being bars from being displayed.
    • The car well being bar that seems above a gamers well being and protect will stay within the HUD.

Bug Fixes and Adjustments

  • The direction-to-safety vector strains weren’t showing correctly on the map when in recreation modes the place respawn was enabled.

REPLAY

Bug Fixes and Adjustments

  • Scrubbing a replay might trigger the distinctive font coloration on Golden factors of curiosity to vanish.

MOBILE

  • Increased the dimensions of the auto-pickup radius for objects

Bug Fixes and Adjustments

  • Graphical Improvements:
    • Lava textures weren’t showing correctly within the Floor of Lava Limited Time Mode on Android.
    • Resolved HLOD points that had been occurring at Loot Lake on Mobile.
    • Fixed the Quinjet Glider deploy animation on the Google Pixel 2.
    • The collar of the Instinct Outfit was clipping into the hood.
    • The Fiend Wrap and Turbulent Wraps weren’t displaying correctly on sure Mobile gadgets.
    • The icon for the Wonder Outfit was displaying as pixels.
  • The FPS counter was not being correctly displayed in-game when enabled.
  • While the map was opened, urgent anyplace exterior of it was making that press depend as if it was the joystick.
  • The Cycle Weapons HUD Layouts weren’t seen after leaping from the Battle Bus
  • Fixed a problem the place the “Require Access to Contacts” prompts was showing for Mobile gamers.
  • Sound results and music weren’t taking part in correctly on the Moto Z2Force and HTC U11 gadgets.
  • Reloading a Shotgun was being impeded when Tap Anywhere was lively.
  • Using a bluetooth controller was assigning gamers to the inaccurate matchmaking bucket.
  • Player character fashions weren’t showing after returning to the Lobby from the Item Shop.
  • The Controller UI was showing on screens even when a controller wasn’t linked.

WHAT’S NEW?

Prop-O-Matic
Hide in plain sight… Transform right into a prop and conceal your self from opponents. Use this device and new recreation settings to create your individual Prop Hunt recreation!

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New Islands
Build on two all-new islands! The Wasteland and Caldera Island can be found now.

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Lighting + Fog
Shadow your world in fog or carry brightness to it with new settings.

ISLANDS

  • Added the Wasteland Island.
  • Added the Caldera Island.
  • Added new Game Settings for configuring out of doors Lighting and Fog.
    • Light Brightness: Controls the depth of outside lighting from the solar or moon.
      • Default: Uses the sunshine brightness from the present time of day.
      • 0% – 100%: Sets a selected mounted mild brightness. 0% could be very darkish, and 100% could be very shiny.
    • Light Color: Controls the colour of sunshine from the solar or moon.
      • Default: Uses the sunshine coloration from the present time of day.
      • White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a selected coloration for the lighting.
    • Fog Thickness: Controls the density of fog on the island.
      • Default: Uses the fog settings from the present time of day.
      • 0% – 100%: Sets a selected fog thickness. 0% turns off the fog, and 100% will pull the fog in very near the digicam!
    • Fog Color: Controls the colour of the island’s total fog.
      • Default: Uses the fog coloration from the present time of day.
      • Black, White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a selected coloration for the fog.
    • Note that lighting and fog graphics can look completely different relying on the platform.

GAMEPLAY

  • Added a brand new setting “Building Can Destroy Environment” within the Game Settings.
    • Yes: When gamers construct throughout gameplay, sure props could also be destroyed when constructed upon. This is the default setting.
    • No: Props are by no means destroyed when gamers construct on high over them throughout gameplay.
  • Added a brand new “Delete” choice for “Keep Items When Eliminated” within the Game Settings.
    • By default, gamers will drop their stock objects when eradicated.
    • When Delete is chosen, stock objects might be faraway from the sport when the participant is eradicated, and the participant will respawn with default objects.
  • Added new settings to use harm to gamers after they hit one thing.
    • Damage Self On Hit Amount: How a lot harm to use to the attacking participant after they hit a goal.
    • Damage Self Requires Non-Zero Damage: Sets whether or not a minimum of one level of harm is required earlier than the attacking participant will even be broken.
    • Damage Self Target Filter: Optionally restricts self-damage to solely apply to sure kinds of characters.
      • Non-Players, Players, All (Default: All)
    • Damage Self Weapon Filter: Optionally restricts self-damage to solely apply when particular courses of weapons are used.
      • Pickaxe Only, Ranged Only, Melee Only, All (Default: All)
    • These settings may also be overridden for particular groups utilizing the “Team Settings & Inventory” system.
  • Added results when respawning, in addition to a golden flash impact to point how when a participant is invincible after respawn.
  • Added a brand new choice within the Game Settings to “Allow Manual Respawning”

Bug Fixes and Adjustments

  • The Max Initial Team Size setting was not being enforced in some instances.
  • Players had been spawning with out their beginning stock.
  • A networking difficulty would happen with physics collision that was inflicting “soar fatigue” points with sure props.
  • Explosive Device sound results could possibly be muted whereas the match begin cue was taking part in.
  • Sound cues on the finish and starting of Rounds was not correctly triggering.
  • The Capture Item Spawner was not displaying the associated merchandise identify throughout interactions within the Activity Feed.

WEAPONS + ITEMS

  • Added the Prop-o-Matic
    • Transform right into a prop to cover out of your opponents! You can goal at close by props and set off the Prop-o-Matic to own the looks of the specified object.
      • For finest outcomes, use with props discovered within the following galleries:
        • Outdoor Residential Prop Gallery
        • Indoor Residential Prop Gallery
        • Container Prop Gallery
      • When reworked, you may taunt different gamers by whistling.
      • Lock your location to face utterly nonetheless and mix in.
        • You can rotate the digicam with out rotating your prop when locked.
      • Note, you can’t remodel into partitions, structural parts, gadgets, or traps.
    • Added UI that shows throughout video games to point the variety of gamers hiding.
      • The UI aspect tracks the variety of individuals with a Prop-o-Matic of their stock.
      • The UI aspect is displayed mechanically if somebody begins a recreation with a Prop-o-Matic of their stock.
    • Added UI to point the period of time between the “ping” sound impact when hiding as a prop.
      • This UI aspect and the audio cue is simply lively whereas gamers with Prop-o-Matics are actively hiding as a prop.
  • Flag merchandise places, when dropped or being carried, are actually indicated on the minimap.

Bug Fixes and Adjustments

  • A participant’s well being would drop to 50/100 after respawning in a recreation if the Infinity Blade was outfitted.
  • The angle of the Stormwing digicam wouldn’t change when switching between seats.
  • The time to equip a Sneaky Snowman was not matching the time displayed on the HUD, which is 3.5 seconds.

CREATIVE TOOLS + PHONE

Bug Fixes and Adjustments

  • The hover-over spotlight was not showing on sure props and constructing tiles.
  • Objects that had been being held with the Phone had been being saved exterior the Island’s boundary.
  • The Phone wouldn’t delete objects that had been touching the boundary of the Island.
  • Objects highlighted in purple would paste when utilizing multi-select.

PREFABS & GALLERIES

  • Added the Mega Mall Prefab
  • Added 2 new Galleries:
    • Mega Mall Gallery
    • Mega Mall Prop Gallery
  • Added the Clocktower Trim and Ship It Trim to Neo Tilted Gallery A.
  • Added the Peely Walls to Neo Tilted Gallery B.
  • Added the tree in Mega Mall to the Nature Tree Gallery.
  • Added the bush in Mega Mall to the Nature Shrub Gallery.
  • Added the Volcano Throne and Red Dragon Egg to the Castle Prop Gallery.
  • Added Lava Bubbles Particle to the Particles Gallery.
  • Added Geyser Rocks to the Volcanic Rock Gallery.
  • Added Tent Color Variations to the Military Props Gallery.
  • Renamed the Challenge Gallery to the Collectible Gallery

Bug Fixes and Adjustments

  • Placing the Lab Tunnel would destroy different props close to it.
  • The dimension of the preview quantity for the Block Party Prop Gallery was not correctly becoming within the gallery.
  • The rug and sports activities poster from the No Collision Gallery was not exhibiting up on Mobile platforms.
  • The Arctic Base Hangar Door would delete itself when copied and pasted.
  • The Basic Storm Controller wouldn’t glow inexperienced when marked for multi-select.

DEVICES

  • Added new settings to Beacons.
    • Enabled: Controls when the Beacon might be proven.
      • Enabled (default) – On
      • Disabled – Off
      • Warm-Up Only – Appears throughout the warm-up part
      • Gameplay Only – Appears when the sport is lively
    • Beacon Style: Selects the visible type of the beacon.
      • Beacon (default)
      • Badge Style
      • Both
    • Hide HUD Icon At: Sets how far-off the beacon’s icon will seem on the gamers Heads Up Display. (Badge Style solely)
      • 2M, 5M, 10M, 15M, 20M, 30M, 50M, 100M, 150M, 200M, 250M, 500M (Default: 20M)
    • HUD Icon Identifier: Allows a selected alphabet letter to be displayed on the HUD Icon (Badge Style solely)
      • None, A, B, C, D, W, X, Y, Z (Default: None)
    • Requires Line of Sight: Controls whether or not the HUD Icon is simply seen when in plain sight. If disabled, the badge might be seen on the HUD even when visibility is obstructed.
    • Friendly Team: Controls whether or not this beacon seems as Friendly or Hostile for a given staff.
      • All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: All Neutral)
    • Team Visibility: Limits visibility of this beacon to solely sure groups (each Beacon and Badge).
      • All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: Any)
    • Enable When Receiving From: Shows the beacon when the required channel is triggered, utilizing the Trigger system.
    • Disable When Receiving From: Hides the beacon when the required channel is triggered, utilizing the Trigger system.
  • Added new settings to Particle props:
    • Enabled: Controls when the particles might be seen.
      • Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
    • Enable When Receiving From: Shows the particle when the required channel is triggered.
    • Disable When Receiving From: Hides the particle when the required channel is triggered.
  • Added new settings to the Objective Device:
    • Added an extra well being choice, “Invulnerable”. When that is set, solely triggers or an Explosive Device with the ‘Damage Indestructible Buildings’ choice enabled can hurt the system.
    • Added “Warning Notification Threshold” setting, controlling the remaining well being share at which a harm warning notification might be proven.
      • None, 35%, 50%, 75% (Default: None)
    • Added “Critical Notification Threshold” setting, controlling the remaining well being share at which a crucial harm notification might be proven.
      • None, 5%, 10%, 25% (Default: None)
    • Added “Show Destroy Messages” setting. If enabled, present elimination feed messages when the target is destroyed.
  • Added a brand new setting to Capture Item Spawner system.
    • Added “Show Capture Messages” setting. If enabled, present elimination feed messages each time the seize merchandise adjustments states (Captured, Taken, Dropped, and so on).
  • Added new settings to Player Spawn system:
    • Adding “Enabled throughout Phase” choice. (Disabled, Enabled, Warm-Up Only, Gameplay Only. Default: Enabled).
      • Allows you to designate if a Player Spawn pad is lively between gameplay and pre-game phases.
    • Color of Pad now adjustments to purple when the Spawn is disabled (both manually disabled or no legitimate staff).
    • Enable When Receiving From: Allows using this spawn system when the required channel is triggered.
    • Disable When Receiving From: Disallows use of this spawn system when the required channel is triggered.
  • Renamed the Air Vent Device to Air Vent Gallery, as a result of it now comprises a number of props.
  • Added the Geyser to the Air Vent Gallery.
    • The Geyser is a pure spring that launches gamers excessive up into the air and permits gliders to be activated.
  • Added new settings to Air Vent system:
    • Enabled: (Disabled, Enabled, Warm-up Only, Gameplay Only. Default: Gameplay Only)
    • Knockup Force: None, Low, Medium, High, Very High, Super High, Mega High (Default: Medium)
    • Added Gust Range: How removed from the system the gust reaches (3m-15m in 1m increment changes. Default: 3m).
    • Min Knockup Percentage: 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100% (Default, 100%). How a lot knock up is utilized if you happen to step into the gust at most vary.
    • Enable When Receiving From: Enables the vent drive when the required channel is triggered.
    • Disable When Receiving From: Disables the vent drive when the required channel is triggered.
    • Activate when Receiving From a Channel: Provides a 1-second gust earlier than switching off. Useful to make use of as a entice.
  • Added new settings to the Explosive Device:
    • Adding New Health Option: Indestructible.
    • Adding further values to Proximity Range (1/eighth Tile, 1/4 Tile).
    • Health Bar Style. Switches between the default well being bar, an goal type well being bar, and an goal type well being bar that solely reveals up when the barrel is broken. (Default, Badge Style, Badge Style Damaged. Default: Default).
    • Hide HUD Icon At: Distance at which the icon is displayed, in meters (Badge Style Only)
      • 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m. (Default: 20).
    • HUD Icon Identifier:  Displays a letter to point out on the HUD Icon (Badge Style Only)
      • None, A, B, C, D, W, X, Y, Z. Default: None
    • Requires Line of Sight: Whether the HUD Icon solely reveals if you find yourself inside line of sight. (Badge Style Only).
  • Added new setting to Team Settings & Inventory system.
    • Initial Team Size Ratio: This lets you set staff dimension ratios. For instance, if Team 1 has a Team Size Ratio of 3 and Team 2 has a Team Size Ratio of 1, then Team 1 may have thrice as many gamers as Team 2.
      • Don’t Override, 1 – 10 (Default: Don’t Override)
  • Added new settings to Player Checkpoint Device:
    • Added Enabled on Game Start: Whether or not the checkpoint will mark your save if you run over it
      • Enabled, Disabled (Default: Enabled)
    • Added Enable When Receiving From: Enable the checkpoint when receiving on this channel
    • Added Disable When Receiving From: Disable the checkpoint when receiving on this channel
    • Added When Activated for First Time Transmit On: The first time this checkpoint is activated we’ll transmit on this channel
    • Added When Activated for First Time Per Player Transmit On: The first time this checkpoint is activated for every participant we’ll transmit on this channel
  • Added new settings to Item Spawner system:
    • Added new choice to Time earlier than first spawn: Instant, spawns the merchandise at first of the sport
    • Added Enabled on recreation Start: Whether or not the merchandise spawner will start spawning objects in the beginning of the  recreation
      • Enabled, Disabled (Default: Enabled)
    • Added Enable When Receiving From: Begins spawning objects from the merchandise spawner when receiving on this channel
    • Added Disable When Receiving From: Destroys the merchandise on the spawner and stops the spawner from spawning objects when receiving on this channel
    • Added Spawn Item When Receiving From: Spawns the following merchandise within the merchandise spawner if there may be not already an merchandise on the merchandise spawner when receiving on this channel
    • Added Cycle To Next Item When Receiving From: Destroys the present merchandise on the merchandise spawner after which spawns the following merchandise on the merchandise spawner when receiving on this channel
  • Added new settings to Creature Spawner system:
    • Enabled On Game Start: Whether the spawner will actively spawn at first of a  recreation or not.
      • Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
    • Enable When Receiving From: Enable the spawner when receiving on this channel
    • Disable When Receiving From: Disable the spawner when receiving on this channel
  • Added new settings to Billboard system:
    • Enabled: Whether textual content will present throughout the specified recreation state or not.
    • Set Text Visible When Receiving From: Show billboard textual content when receiving on this channel
    • Set Text Hidden When Receiving From: Hide billboard textual content when receiving on this channel
  • Renamed the Collectible Gallery choice, Only Visible to Collecting Team, to Visible to Opposing Team.
    • Never, Always, or Until Fully Collected (Default: Never)

Bug Fixes and Adjustments

  • The Hover Platform was stopping gamers from constructing by way of it in some instances.
  • Fixed varied points with the Billboard and the way textual content wrapped between strains.
    • Reverted to the unique font.
  • The Item Spawner the place Respawn Time of 3s wouldn’t be saved accurately.
  • Fixed a problem the place the Barrier system wouldn’t scale visually based mostly on adjustments made within the customization choices.
  • The Flag was not showing on the map or minimap.
  • The Storm was not showing on the map or minimap.
  • Creative servers had been ending when a recreation was accomplished after a Storm has completed closing.
  • The Flag despawn, pickup, and throw sound results had been projected from the Capture Area fairly than the place the actions passed off.
  • Players had been proof against Storm harm when the “Starting Circle” was set to 10 on the Basic Storm Controller system.
  • The Storm from the Basic Storm Controller was lacking a timer when lively throughout a recreation.
  • The Flag ambient flapping audio was too loud.
  • The ambient audio for the Basic Storm Controller would cease taking part in after a recreation.
  • The texture on the Color Changing Tile was stretching when positioned vertically.

UI + SOCIAL

  • End of spherical and finish of recreation movement has modified.
    • Added time dilation when the spherical and/or recreation finishes to interrupt up gameplay earlier than exhibiting winners.
    • Winner screens now present earlier than all scoreboards.
      • Round Winners are proven if the sport has a number of rounds
        • Displaying Round numbers as a substitute of staff names
      • Game Winners are proven on the finish of the sport
        • Made it clearer if the participant is on the profitable staff
    • Scoreboards are proven afterward.
      • Round scores are proven if the sport has a number of rounds
        • Timer reveals time until subsequent spherical or time until recreation scores are displayed
      • Game scores are proven on the finish of the sport
  • “Eliminations to Win” was modified to “Eliminations to End”
  • “Creature Eliminations to Win” was modified to “Creature Eliminations to End”
  • “Objectives to Win” was modified to “Objectives to End”
  • “Collect Items to Win” was modified to “Collect Items to End”
  • “Score to Win” was modified to “Score to End”
  • “Scoreboard Stat” 1-4 has been renamed to “Scoreboard Tiebreaker” 1-4.
  • “Scoreboard Stat 5” has been faraway from the UI Settings in My Island.

Bug Fixes and Adjustments

  • Changed the assistance textual content for the Allow Manual Respawning recreation setting to be simpler to know.
  • Changed the Scoreboard settings assist textual content to elucidate how the win situation for the spherical works.
  • Fixed settings for the Creature Spawner being known as “True” or “False” as a substitute of “Enabled” and “Disabled”.
  • Players might probably get duplicate widgets throughout video games.
  • Island description textual content might overlap the rift waypoint if the outline was too lengthy.
  • The Chest tab within the Creative Inventory was not displaying the variety of saved objects.

WHAT’S NEW?

Storm Shield Endurance!
Mo waves, Mo issues! How lengthy will you be capable of final within the new Storm Shield Endurance mode?

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The Chrome Commandos Return!
Reload and recharge your boomstick with these returning Blockbuster Soldiers!

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MISSIONS + SYSTEMS

  • New SSD Mission: Endurance
    • Complete all your Storm Shield Defense missions in any zone to unlock the Storm Shield Endurance mission.
    • Storm Shield Endurance is 30 waves of escalating enemies that may take a look at the most effective fort designs.
    • The Major will sometimes throw in a Wargames simulation to maintain you in your toes.
    • The problem is predicated on the zone that you simply’re in, so will probably be the simplest in Stonewood, however would require skilled gameplay in Twine Peaks.
    • Enemies drop extra ammo than regular, however plan on bringing completely different weapon varieties simply to be secure.
    • Players who full this problem will earn:
      • Four new and distinctive Endurance banners by finishing all 30 waves for every zone.
      • Earn a Legendary Troll Stash Llama for finishing all 30 waves of a zone.
      • Earn Gold, RE-PERK!, and PERK-UP! based mostly in your wave progress.
  • Retrieve the Data mission has been changed with the Beta Storm model!
    • Retrieve the information now has a Storm closing in on the touchdown zone.
    • The touchdown zone protection space is a 1×1 space.
    • Players can vote to permit the balloon to be shot down after finding the touchdown zone.
    • The first Retrieve the Data in Stonewood doesn’t have a Storm however has a 1×1 touchdown zone.
  • Resupply is again as a everlasting major mission.
    • Harvest and Collect a purchasing checklist of things in 10 minutes because the Storm shrinks.
  • The “Assist Wargames” and “Assist Wargames (Repeatable)” quests have been up to date to depend hosts who make the most of the “Wait for Assistance” performance along with gamers who use the Wargames Assist function of Community Lookout.
  • Stonewood, Plankerton, Canny Valley, and Twine Peaks will now all reward the same amount of occasion tickets for Wargames.
  • Players will now be rewarded any of the 4 evolution supplies in any respect difficulties in Plankerton and Twine Peaks Wargames.
  • PERK-UP! Rewards in High degree Twine Peak Wargames will now solely be of Epic or Legendary high quality.
  • In the Hexed Wargames simulation, statues not pop-out of visibility if the participant strikes far sufficient away from the statue.
  • The advisable energy and Husk ranking within the final 2 problem zones in Twine Peaks have been elevated to 132 and 140 respectively.
    • This is simply a visible change – there isn’t a change within the Husks precise problem.

Bug Fixes and Adjustments

  • The Target Practice secondary mission will now seem in additional open areas.
  • Statue icons within the Hexed Wargames simulation had been disappearing from the minimap after a participant disconnected from the group.
  • If all occasion members are knocked down in Wargames, gamers would typically be revived earlier than the defeat display screen displayed.
  • Repair the Shelter would take harm from Husks in underground caves beneath the shelter.

UI

  • The Storm Shield pc has had an overhaul with an all new structure and artwork!

Bug Fixes and Adjustments

  • Lighting points had been occurring within the foyer when shadowing was turned off.
  • Quest names within the Quest Tab wouldn’t scroll in the event that they had been longer than the meant show space.
  • Some languages had been exhibiting reduce off textual content throughout a Llama opening alternative sequence.
  • The open Llama immediate wasn’t updating correctly when claiming reward Llamas.

PERFORMANCE

  • Improved efficiency of the raft that seems in some Arid zones.
  • Improved efficiency of the ceiling drop entice.

Bug Fixes and Adjustments

  • A hitch was occurring when getting into the Armory menu.

HEROES

  • Chromium Ramirez returns to the occasion retailer!
    • Standard Perk: In a Pinch
      • Reloads with an empty journal regenerates 13.5% of your Shield over 3 seconds.
    • Commander Perk: In a Pinch+
      • Reloads with an empty journal are 50% sooner and regenerates 13.5% of your Shield over 3 seconds.
    • Available within the Event Store beginning June 19 at 8 PM Eastern Time.
  • Diecast Jonesy returns to the Event Store!
    • Standard Perk: Boomstick!
      • Increases Goin’ Commando Damage by 25%
    • Commander Perk: Boomstick!+
      • Increases Goin’ Commando Damage by 50% and adjustments Damage kind to Energy.
    • Available within the Event Store beginning June 19 at 8 PM Eastern Time.

Bug Fixes and Adjustments

  • The Standard Perk In a Pinch was incorrectly granting reload pace.
    • As a end result, Chromium Ramirez has been marked for an merchandise reset.
  • The Commander Perk In a Pinch was incorrectly granting the indicated protect worth.
  • Reload pace was not functioning correctly when utilizing the commander perk In a Pinch+.
  • The In and Outlander perk was not correctly monitoring eliminations for Phase Shift.
  • The Shifting Gears perk was inflicting Phase Shift to catch on inclines.
  • Phase Siphon and Run and Stun perks weren’t correctly colliding with the Husks.

WEAPONS + ITEMS

  • Defenders can as soon as once more see and shoot by way of partitions with the Neon Sniper.
  • Defenders can as soon as once more shoot by way of partitions with the Obliterator.
    • If there’s a wall between the defender and Husk, the defender will solely be capable of hear the Husk as much as 4 tiles away.
    • As a end result, the Obliterator is now marked as eligible for merchandise reset.
  • Energy Cells not price Bacon to craft.
    • Increased the Battery price from 1 to 3 per 100 vitality cells.

Bug Fixes and Adjustments

  • Defenders couldn’t hearth the Plasmatron 9000.
  • Fixed elemental alterations not exhibiting accurately on the next weapon units:
    • Steampunk
    • Ratrod
    • Flintlock
    • Medieval
  • The weapon destruction results weren’t accurately taking part in when the Easter Egg Launcher ran out of sturdiness.
  • Fixed Scatter Shot projectiles from Retro Sci-Fi weapon perks detonating in opposition to sure kinds of invisible collision.
  • Elemental results would typically develop to huge scale after utilizing a consumable and auto-equipping a weapon.

GAMEPLAY

Bug Fixes and Adjustments

  • The display screen would typically zoom out and alter coloration when taking harm from a rift.

ART + ANIMATION

Bug Fixes and Adjustments

  • Defenders would typically not maintain sure weapons correctly.
  • Players might typically see or hear Storm results when close to a participant who’s on the opposite aspect of the Storm.
  • Storm results within the arid biome wouldn’t accurately change coloration gradients when a participant entered the Storm.

AUDIO

Bug Fixes and Adjustments

  • Updated the Supply Crate accumulate sound.
  • Shock Tower explosions would typically be suppressed throughout fight.
  • Phase Blaster impacts now had been utilizing incorrect audio.
  • Pickaxing the touchdown zone sounds had been taking part in incorrectly in Retrieve the Data missions.

UI

  • Player Surveys
    • For widgets with a number of solutions and choose choices, there may be now an higher restrict on how giant that discipline is earlier than scrolling commences.
  • Text Chat messages have been re-compacted right into a single line throughout all recreation modes and screens.

Bug Fixes and Adjustments

  • Some HUD settings weren’t accurately saving.

SOCIAL

Bug Fixes and Adjustments

  • Players might get caught in a nasty occasion state when signing into a special platform.

MOBILE

  • IOS Voice Chat setting now defaults to ON as a substitute of OFF, matching different platforms.

KNOWN ISSUES

Wanting to trace the highest neighborhood points? Head over to our Fortnite | Community Issues Trello board right here.


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