Last week, I wrote about video games dressing up their mechanisms to make them appear snazzier than they’re, as a result of actually, beneath all of it, they’re typically simply numbers. I really like how they do that. It’s like draping a elaborate fabric over an engine, obscuring the mucky oiled cogs with color and character, and it really works so nicely. It was Slay the Spire, a card recreation, which received me desirous about it, however no sooner had I written about it than one other recreation got here alongside I could not ignore.
Godhood, it is known as, and it has probably the most interesting gross sales pitch I’ve ever come throughout: create and unfold your individual faith! What a remit – consider the issues you might do…
It begins nicely. You title your god – you, in different phrases – and also you title your faith, you then resolve what your worshippers can be known as. How cool is that? A couple of customisation tweaks later and also you select what you may be about: peace, warfare, lust or charity – there are a pair extra choices however they’re greyed out. Then, you are in.
Into an Aztec marketing campaign map and setting, all vibrant colors like a kids’s cartoon, with steppy pyramids (I am fairly positive that is the technical time period) dotted round. These are settlements and one is yours, and it is right here you may construct and develop your faith’s HQ, attracting and provoking worshippers to your trigger.
Your disciples are your most necessary property. You can have half a dozen and it is these guys who will battle your battles – actually. You have to battle and take over waypoints on a world map to unfold your godly phrase. The battles play out routinely, turn-by-turn, three characters towards three. Win the battles and extra followers will flock to your trigger, ultimately elevating you a god degree, which lets you construct extra constructions and additional strengthen your trigger.
How sturdy your disciples are will depend on their degree, which will be elevated by incomes expertise and performing miracles someplace in your HQ. Where they carry out the miracle determines the stat-boost they’re going to obtain in return – you possibly can improve constructions to affect this – and so they’ll unlock new skills as they develop.
Governing all of this are varied sorts of useful resource. Followers, I’ve talked about, however there are additionally Fanatics, which you utilize to improve buildings, Offerings, which you spend to carry out miracles, Sky Shards, for studying new disciple skills, and Bloodlust to energy particular War-god faction skills (I assume this differs for peace and lust and chastity). Each useful resource is harvested at totally different buildings.
The loop, then, quickly settles into one thing like this: battle a battle, return to base to degree up, improve and develop a bit, battle one other battle, and so on. Viewed like that, Godhood is a reasonably rote settlement enlargement recreation, and never a very sophisticated one – though the cartoon look is deceiving as a result of there’s a honest quantity of depth to fight beneath. It revolves round a wheel of strengths and vulnerabilities, associated to powers like Life, Dark, Nature, Ancestral and so forth, and when you get the dangle of it, it is compelling.
But nowhere do you truly appear to do a lot together with your faith. Nowhere have I seen the ramifications of spreading a War faith throughout the land. No blight, no famine, no warmonger disgrace or guilt. Nowhere has my faith actually been questioned or explored. All it actually appears to boil right down to are buffs and debuffs in fight, and factional skills. The higher-level philosophical stuff I anticipated, I have never but seen, which I am upset about. It appears like unfulfilled potential – prefer it’s all solely window dressing in any case. As although my love of dressing mechanisms up has come again to chew me on my arse.
But then once more, Godhood is younger. It’s solely simply launched on Steam Early Access (the place it can apparently be for just a few months) and I’ve solely performed just a few hours (this is not meant to be a overview). So because it stands, Godhood is intriguing – which is greater than will be mentioned of loads of video games – and easy enjoyable, and perhaps there’s extra to return.