Today marks the discharge of one of many greatest GeForce driver updates in months, as Nvidia unveiled their ‘Gamescom Game Ready Driver’ with large efficiency enhancements and long-requested options like GPU integer scaling, an ultra-low latency mode and a brand new Freestyle sharpening filter. The new driver is out right this moment at 6AM Pacific Time (2PM BST/3PM CEST).
Edit: The driver is now out there for obtain and will seem on GeForce Experience quickly.
The most fun addition for aggressive players is the ultra-low latency mode, a setting accessible in Nvidia Control Panel that reduces latency by as much as 33 per cent by “submitting frames to be rendered simply earlier than the GPU wants them.” The new mode appears to be a direct response to AMD’s current inclusion of the Radeon Anti-Lag function on its RX 5700 collection graphics playing cards, which works similarly.
This type of just-in-time scheduling is extra advanced than the earlier “most pre-rendered frames” setting within the Nvidia Control Panel, regardless of having the identical purpose of decreasing latency. Instead of decreasing the variety of frames within the queue to make sure that the body being drawn comprises essentially the most up-to-date info, the ultra-low latency mode controls the pacing of those frames so that they’re generated on the final potential (micro)second earlier than they’re wanted.
Nvidia recommend that the function is only in GPU-bound eventualities between 60 and 100fps; CPU-heavy titles like CS:GO that run at extraordinarily excessive frame-rates see extra subdued enhancements. Ultra-low latency mode is being launched in beta for now, and works on DirectX 9 and DirectX 11 titles – in additional fashionable APIs like DirectX 12 and Vulkan, the sport itself is in control of queuing frames relatively than the graphics driver so this setting would not have an impact.
Next up is GPU integer scaling, a approach of scaling up retro and pixel artwork video games like FTL, Terraria and Hotline Miami to fill high-resolution shows. The thought right here is to keep away from the blurriness launched by typical scaling algorithms like linear interpolation discovered on screens and GPUs, as a substitute choosing completely scaled photographs that retain the sharp look of the unique artwork. The new function lurks within the desktop measurement and place display screen within the Nvidia Control Panel on Turing (RTX and GTX 16-series) GPUs.
This function has been requested by retro, emulation and pixel artwork followers for years, so it is nice to see that it has lastly been included. However, software program options like Lossless Scaling that work on a wider vary of hardware (and seemingly supply extra fine-grained management) should still be a greater wager for some customers.
The third function addition appears to be one other response to AMD, this time for the corporate’s Radeon Image Sharpening (RIS) tech. RIS is designed to resharpen photographs which were blurred by means of upscaling or temporal anti-aliasing with out a important efficiency penalty. Nvidia boasted on the announcement of RIS that it had provided the same choice for years by means of the GeForce Freestyle filters system, however clearly Team Green discovered that its choices there have been missing because it has launched a brand new filter to do the job known as “sharpen”.
Nvidia claims that the brand new Freestyle filter has appears to be like higher whereas providing half of the efficiency affect of its earlier “element” filter. They additionally level out that the quantity of sharpening will be adjusted from 0 to 100 per cent, utilized on a per-game foundation and works with video games throughout all main graphics APIs: DX9, DX11, DX12 and Vulkan. Meanwhile, RIS works solely on RX 5700 collection graphics playing cards and would not assist DirectX 11 – though a port is on the market for Reshade.
The last piece of the driving force are efficiency enhancements for a number of large titles. Nvidia quote enhancements in Apex Legends (as much as 23 per cent at 1080p), Battlefield 5 (as much as 7 per cent at 1080p), Forza Horizon 4 (as much as 17 per cent at 1440p), Strange Brigade (as much as 4 per cent at 4K) and World War Z (as much as 6 per cent at 4K). The Nvidia Gamescom driver weblog submit has the complete breakdown for anticipated efficiency throughout a number of GPUs and resolutions.
We’ll proceed to convey you the most recent Gamescom tales as we discover them. Check out the largest information from yesterday, together with our hands-on with the Witcher 3 on Switch, our interview on the identical subject and our round-up of 10 beautiful RTX upgrades for brand new and upcoming PC video games.