Over a decade later, we’ve got a snapshot of Valve’s cancelled Portal sequel, F-Stop

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Over a decade because it was cancelled, Valve’s unreleased Portal prequel, F-Stop has been revived by way of an uncommon supply: an indie developer.

F-Stop, which started life as a Valve experiment earlier than it was set to be the following Portal recreation following the discharge of the Orange Box in 2007, revolved round taking footage within the recreation world, with the images then used to create in-game objects. Portals and the Portal gun have been nowhere to be seen.

F-Stop was finally canned and Valve went on to launch Portal 2 in April 2011. Gameplay of F-Stop was by no means formally launched, with Valve retaining its playing cards near its chest in case it fancied returning to the in-game digital camera mechanic. But now, over a decade later, an indie developer has stated it has permission from Valve itself to indicate off the F-Stop mechanic utilizing F-Stop’s supply code – and it launched a video revealing the way it all works.

Developers Tristan Halcomb and Graham Dianaty, aka LunchHouse Software, launched the primary video in a deliberate collection known as Exposure that exhibits off the digital camera mechanic on the coronary heart of F-Stop, or, because it was correctly known as, Aperture Camera. LunchHouse, which has a Source Engine licence, was given permission to do that from Valve itself, the indie studio stated.

The video exhibits the participant taking footage of cubes, producing polaroids. The polaroids are then used to spawn cubes of varied sizes within the play space. The participant then takes a snap of a pink balloon and makes use of it to connect two balloons to a dice, which flies up into the air.

Finally, an image of a ceiling fan is taken and used to put a fan on the ground, which the participant then makes use of to spice up into the air and land on a better stage.

It’s a brief gameplay demo, however Exposure provides us an thought of what F-Stop was meant to be. And it additionally seems quite a bit like an precise online game that just lately got here out: Pillow Castle’s Superliminal. Perhaps, given Superliminal’s existence, Valve has determined there is no level retaining F-Stop’s secret mechanic secret any longer, and so has given LunchHouse its blessing.

It’s an odd method for a cancelled online game’s mechanic to be revealed to the world – significantly one created by such a high-profile developer. How did LunchHouse acquire the F-Stop supply code within the first place? LunchHouse’s Tristan Halcomb cannot say, in accordance with a tweet:

The subsequent apparent query is: is Exposure meant to be a online game based mostly on the F-Stop supply code? It seems prefer it, based mostly on LunchHouse’s video, however Halcomb insists it is a video collection for now. Perhaps Valve will give Exposure the greenlight as a Steam recreation sooner or later.

As for HouseLunch, it is engaged on an upcoming physics based mostly puzzle recreation of its personal known as Punt, which is constructed utilizing Valve’s Source Engine.



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