Rage 2’s console launch revealed a giant divide in efficiency between the usual and enhanced machines. PS4 Pro and Xbox One X delivered fantastically easy 60 frames per second gameplay, with a drop to 30fps on vanilla hardware. The massive shock? Even Microsoft’s six teraflop monster ‘solely’ ran at 1080p decision, leaving it all the way down to the PC recreation to scale as much as larger decision shows. But what does it take to hit 1440p and even 4K at 60fps? And in what different methods does PC scale past the console expertise?
First impressions are definitely promising. In widespread with Wolfenstein: The New Colossus, Bethesda has taken the courageous transfer of delivery Rage 2 simply with Vulkan API assist, with no DirectX fallback. Settings-wise, the sport is pretty complete with loads of tweakables to regulate, together with toggles for contentious post-processing results like chromatic aberation and movement blur. The recreation can run absolutely unlocked with frame-rates past 60fps (in contrast to the unique Rage) and 21:9 ultrawide assist can be baked in.
There’s even assist for dynamic decision scaling, which probably may very well be very helpful… if it had been working. From what I’ve witnessed, inner decision will increase based mostly on display screen motion (?) with the top end result being that leaping on the spot can ship a better high quality picture. It would not appear to scale in response to GPU load as you’d anticipate, suggesting that the function may be very damaged proper now. Regardless, I would recommend turning this function off, with the hope being that its performance might be addressed in a forthcoming patch.
Beyond that, whereas Rage 2’s settings choice is spectacular, precise scalability is considerably restricted. The largest single efficiency win past adjusting decision and with out compromising visible high quality noticeably is to drop ambient occlusion from extremely to excessive, delivering a 9 per cent enhance in my testing. Turning it all the way down to medium will increase that to 13 per cent however the high quality begins to look slightly off. Perhaps not surprisingly, the prime quality preset is equal to Xbox One X’s turn-out. Beyond that, shadow high quality tweaks can improve efficiency by a few factors, however once more, aggressively flattening settings on this space delivers decrease than console constancy.
|Rage 2 Settings Breakdown||DF Optimised Settings||Xbox One X Equivalent Settings|
|Anisotropic Terrain Filtering||High||High|
|Motion Blur/ Global Illumination||On||On|
|Player Shadow/ Soft Particles/ Dynamic Reflections||On||On|
The most necessary setting that units PC aside from its console siblings is geometric element: this controls the vary at which LODs pop in, and Xbox One X is equal to the medium setting. High and extremely settings push the LODs out, making for a constantly extra pleasing traversal expertise. CPU could also be your major bottleneck right here by operating at extremely, as there’s solely a small dip to efficiency on the GPU facet by choosing the top-end setting – that is why we have opted to depart this at max in our optimised settings above.
With solely a modicum of settings to tweak earlier than we drop under the console high quality stage, it could come as little shock to find that Rage 2 is sort of demanding on the GPU – maybe explaining why Avalanche Studios and id Software settled on 1080p60 for the improved consoles. Adjusting the settings so as to carefully match the console expertise, GeForce GTX 1060 and Radeon RX 580 ship 60 frames per second or larger. Ramping up every little thing to extremely, GTX 1060 begins to dip beneath the 60fps threshold – although its Turing successor, GTX 1660, holds the road. We’d suggest our optimised settings for smoother gameplay, although console equivalents will run sooner – however even then, I would recommend testing extremely geometric element for a noticeable enchancment to pop-in with out an excessive amount of of a GPU hit.
Delivering an expertise that truly strikes past Xbox One X’s 1080p60 requires transferring as much as a better stage of graphics hardware. The RX 580 class of hardware would not get near delivering a excessive frame-rate at 1440p however the AMD Radeon RX Vega 56 handily will get the job finished, with the RTX 2060 additionally performing properly. Even the GTX 1660 Ti acquits itself effectively, delivering 50 to 65fps at 1440p on console settings with extremely geometric element. Paired with an adaptive sync show, that’ll do properly.
It’s at 4K the place getting optimum efficiency turns into very robust certainly, even with the quickest client stage GPU available on the market proper now – Nvidia’s GeForce RTX 2080 Ti. With every little thing ramped as much as the max, setting the decision scaler to 83 per cent for an inner 1800p pixel-count is required for a stage 60 frames per second. Even operating with my chosen settings for an optimum expertise sees frame-rate dips at full 4K – they don’t seem to be extreme and would not be so noticeable with an adaptive sync display screen, however it serves to spotlight simply how a lot GPU energy Rage 2 calls for when aiming for extremely HD gaming.
Overall although, I like the sport and for my cash it runs a lot better, appears higher and performs higher than the unique. Scalability could also be a difficulty in lots of respects and the dearth of a working dynamic decision system is an actual disgrace – however by and enormous, Rage 2 delivers on PC and might positively enhance within the areas the place the consoles fall quick. My largest gripe? High velocity traversal appears to trigger momentary frame-time spikes which will be jarring.
Looking again to the response to the console variations, I seen that a whole lot of customers had been hoping for each high quality and efficiency modes from PS4 Pro and Xbox One X, the thought being that 1080p60 can be a alternative, with 4K30 as a substitute. Choice is at all times good, however might the consoles really ship this? The Radeon RX 580 is not fairly the identical because the Scorpio Engine’s GPU, however it does have the same six teraflops of compute energy. 4K decision on console equal settings delivered a ‘cinematic’ 24fps common with dips beneath, however 1800p appeared to function principally at 29-34fps – so possibly a better decision mode with a giant enhance to picture high quality would have been doable. That stated, my sense is that 60fps is the way in which that Rage 2 was meant to be performed, and Avalanche/id’s determination to focus on that for enhanced console customers was doubtless the appropriate one. The excellent news is that PC can energy previous any and the entire limitations discovered on the consoles – however anticipate GPU hardware necessities to scale quickly the upper up the decision chain you go.