From Software’s samurai opus, Sekiro: Shadows Die Twice, has offered greater than two million copies since launching on the tail-end of March, writer Activision has revealed.
To be extra exact, Sekiro offered over two million copies worldwide in its first ten days of sale on PC, Xbox One, and PlayStation 4, and on condition that we’re now over 20 days since its launch on March 22nd this 12 months, it is in all probability cheap to imagine that just a few extra models have been flogged since then.
To put that determine into perspective, it took From Software’s Bloodborne round six months to go the 2 million gross sales threshold (though that was confined to a single platform), and Dark Souls 3, a sequence already well-established by that time, hit the 2 million gross sales mark round two months after launch. So Sekiro’s two-million-in-ten-days achievement is not too shabby in any respect.
And in case you’re within the temper for some extra huge numbers, Activision additionally famous that over 631 million minutes of Sekiro had been considered on Twitch throughout its launch weekend, and greater than 1.1 billion minutes (or, in case you want, over 2000 years) had been watched inside per week. I’ll exit on a limb and say that they in all probability did not all come from the identical particular person.
When it wasn’t promoting two million copies and kicking my arse over the past couple of weeks, Sekiro has discovered itself the newest touchstone within the ongoing debate round accessibility and issue in video video games. Oh, and it earned itself a Eurogamer ‘Essential’ evaluate too.